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Campaign plans

This week we have begun implementing the Campaign mode so I thought I’d take a moment to explain what our plan is.

The purpose of the campaign is to provide more content, play-time and progression for the single-player part of the game.

The plan for the campaign is to have a set of missions divided into chapters. Each mission is a race on a single track with a custom set of goals, rules and conditions. Each mission can give a number of stars and when enough stars have been collected the harder “boss” mission is unlocked. When the player wins the “boss” mission the next chapter is unlocked.

Some ideas for mission goals are:
Finish in a certain position.
Finish within a certain time.
Reset a number of opponents before they reach the finish.

Ideas for rules and conditions:
AI-opponents with different skills and styles.
Mission ends if the player ball is reset.
Balls can have power-up effects like Force-field, Lasers or Extra grip constantly active.
Pick-ups are given to the player at a constant rate throughout the race.
Balls have different sizes.
Custom physics like changed gravity or friction.
Extra track-hazards like more lasers etc.

Please let us know in the comments or forum what you would like to see in a mission to make the race special and challenging!

/ÖyvindAtMindball

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